FAQ
Last updated May 28, 2009
This site is AT LEAST 7 years old. It hasn't changed for a VERY long time. Odds are it will probably continue that way, but who knows.
What program do you use to make those models?
I used a program called Truespace4. Some of the models may come from Truespace3, but I once updated just about all of them in Truespace4. Haven't touched that program in ages. I use Maya and Z-Brush now.
Do you recommend that program and how about others?
Well, as far as having a learning tool, yes, I would definitely recommend Truespace. Again, haven't used it in years. If you're on a budget, look into it, but if you want to go pro, learn 3d Studio Max or Maya.
How long does it take to make a model?
It can vary as to the complexity and the resource material. Something like an X-Wing is loaded with resources and references, so I would probably take a total of 3 to 4 days to completely model and texture it. Other items, such as a rebel platform, are less sourced, so I can take some artistic license and re-use textures and colors from other models. Also, many of the details are hard to come by, so that would also be made up as well. This speeds up the process because I can work on the fly. Mara Jade's Shrike probably took about 2 to 3 days. On average, I can build just about anything in a week.
Do you create your own textures?
Yes, approximately 99.9% of every thing I do has a homemade texture created in Photoshop with reference of the look I need. The remaining .1% accounts for any images I might have adjusted or changed, or any decals or symbols that I use which may be scanned or taken from web sources. This is usually pretty rare though.
Can I download one of your models or use one in my own projects?
Well, the short answer is no. Mostly because people tend to take them and pass them off as their own. Also, I sometimes don't get any recognition for them. On rare occasions, I will give one or two to someone that asks nicely, but usually I don't like to give them out. The files are in Truespace .cob format which is pretty useless unless you have Truespace. Also, it's such an old version, who knows if they will even open in a current version....possibly since they are mostly simple poly objects. In any case, all the texture files are long gone, so even if you could open them, they would be bare. In other words, you're in for a bit of work to get these models to ever be used again.
How long have you been doing this?
My site has been up for over 7 years now (as of 2009). By the time anyone reads this, I will have received my bachelors degree in Fine Art with a major of computer animation. I use Maya for just about all my animation and character modeling, but still use Truespace for its powerful tools. (No, not anymore....strictly maya)
What can I do to get into this stuff as a hobby?!
Well, first thing is to have a computer...DUH! Next, get yourself some software. Don't worry about paying an arm and a leg. Truespace is reasonably priced, and you can check out some of the other programs I've mentioned. Next, crawl into a hole with your computer and TEACH YOURSELF! Be relentless. Buy books, read up on techniques, try anything and everything. Build the same thing different ways. I must have built and re-built that damn standard TIE fighter about 10 times. This is just about how I learned it.
What can I do to get into this stuff as a career?!
In this case, don't think about the computer just yet. First you have to go to school and learn some things. One is basic drawing and other art concepts. You have to learn about color, shape, form and how to create and present your work. If you want to learn animation, then you should learn traditional 2D pencil animation. You also need to learn about layout, life drawing, storyboarding, and other art concepts. Look for a school that offers AT LEAST these things. Then once your getting that, look at computer classes. Just about any good college will offer you the facilities you need to do it, but nothing beats getting a computer and doing it right in the comfort of your own home. Now is the time to consider your own computer and software that is right for you. Never limit yourself. Learn on the school software, learn on other software. Broaden your knowledge base and embrace all forms of art. Remember, this is an art form like painting and sculpture is.